iOS App Development For Dummies

iOS App Development For Dummies

by Jesse Feiler
iOS App Development For Dummies

iOS App Development For Dummies

by Jesse Feiler


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If you’ve got incredible iOS ideas, get this book and bring them to life!

iOS 7 represents the most significant update to Apple’s mobile operating system since the first iPhone was released, and even the most seasoned app developers are looking for information on how to take advantage of the latest iOS 7 features in their app designs. That’s where iOS App Development For Dummies comes in! Whether you’re a programming hobbyist wanting to build an app for fun or a professional developer looking to expand into the iOS market, this book will walk you through the fundamentals of building a universal app that stands out in the iOS crowd.

  • Walks you through joining Apple’s developer program, downloading the latest SDK, and working with Apple’s developer tools
  • Explains the key differences between iPad and iPhone apps and how to use each device’s features to your advantage
  • Shows you how to design your app with the end user in mind and create a fantastic user experience
  • Covers using nib files, views, view controllers, interface objects, gesture recognizers, and much more

There’s no time like now to tap into the power of iOS – start building the next big app today with help from iOS App Development For Dummies!

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Product Details

ISBN-13: 9781118871058
Publisher: Wiley
Publication date: 04/14/2014
Series: For Dummies Books
Pages: 576
Sales rank: 1,087,143
Product dimensions: 7.30(w) x 9.10(h) x 1.30(d)

About the Author

Jesse Feiler is a developer, consultant, and author specializing in Apple technologies. He is the creator of Minutes Machine for iPad, the meeting management app, and Saranac River Trail and is heard regularly on WAMC Public Radio for the Northeast’s The Roundtable.

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Table of Contents

Introduction 1

A Bit of History 1

The iPhone stands alone 2

Enter the App Store 2

The iPad joins the party 3

The Plan for This Book 3

iOS and Xcode Game Changers 4

About This Book 5

Conventions Used in This Book 5

Icons Used in This Book 6

Foolish Assumptions 7

How This Book Is Organized 7

Part I: Getting Started 8

Part II: Building RoadTrip 8

Part III: Getting Your Feet Wet: Basic Functionality 8

Part IV: The Model and the App Structure 9

Part V: Adding the App Content 9

Part VI: The Part of Tens 9

Beyond the Book 10

Where to Go from Here 10

Part I: Getting Started  11

Chapter 1: What Makes a Great iOS App 13

Chapter 2: Getting to Know the SDK 29

Chapter 3: The Nuts and Bolts of an Xcode Project 45

Part II: Building RoadTrip 77

Chapter 4: Storyboards and the User Experience 79

Chapter 5: Creating the RoadTrip User Interface 111

Chapter 6: The Runtime, Managing Memory, and Using Properties 151

Chapter 7: Working with the Source Editor 183

Part III: Getting Your Feet Wet: Basic Functionality 203

Chapter 8: It’s (Finally) T ime to Code 205

Chapter 9: Adding Outlets and Actions to Your RoadTrip Code 227

Chapter 10: Adding Animation and Sound to Your App 247

Part IV: The Model and the App Structure 275

Chapter 11: The Trip Model 277

Chapter 12: Implementing the Master View Controller 309

Chapter 13: Working with Split View Controllers and the Master View 323

Chapter 14: Finishing the Basic App Structure 357

Part V: Adding the App Content 373

Chapter 15: How’s the Weather? Working with Web Views 375

Chapter 16: Displaying Events Using a Page View Controller 395

Chapter 17: Finding Your Way 417

Chapter 18: Geocoding 455

Chapter 19: Finding a Location 465

Chapter 20: Selecting a Destination 487

Part VI: The Part of Tens 521

Chapter 21: Ten Ways to Be Successful with Apps 523

Chapter 22: Ten Ways to Be a Happy Developer 527

Index 533

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